Welcome
Stanislav DariDai
Composer · Sound Designer · Guitarist
Original music for TTRPG & games: themes, ambience loops, stingers, sound design. Available for commissions.

About
The Composer
I'm Stanislav DariDai, a composer and sound designer who transforms stories into sound. At Fables Monster Studio I score tabletop RPG adventures and design the sonic worlds they inhabit.
My work spans original soundtracks, ambient environments, and immersive sound effects. I blend synthetic soundscapes, processed guitars, and retro synthesizers to create unique sonic experiences.
What I Create
- Original soundtracks for TTRPG and video games
- Ambient and environment music
- Sound effects and audio design
- Sci-fi, horror, and fantasy genres
Process
How It Works
A structured workflow keeps scope, sound, and deadlines clear — from first mood references to final delivery.
Discovery
We talk about your project's tone, story beats, key scenes, and practical needs (loops, stingers, ambience, trailer). You share reference tracks — what you like and what to avoid.
Scope & Quote
You receive a short scope document: total minutes / number of cues, deliverables (loops, stems, formats), revision policy, timeline, and price.
Agreement & Deposit
30%We sign a contract covering scope, schedule, payment terms, and licensing. The deposit secures production time and unlocks the first writing sprint.
Sketches
Direction LockI deliver short drafts (themes / mood pieces) to confirm we're aligned before going deep on production. This stage is designed to prevent costly pivots later.
Production & Revisions
Up to 3 roundsI produce the full tracks and iterate with you. Revisions are handled in clear rounds based on consolidated feedback (notes + timestamps).
Final Mix & Master
All approved tracks are mixed and mastered for your target platform (game/VTT/streaming). Final payment (70%) is due before file handover.
Delivery & Paperwork
You receive the final package (WAV + MP3, and stems/loops if included) plus a signed license/rights document and an invoice/receipt.
Project Complete!
Portfolio use: Unless otherwise agreed, I may showcase the work in my portfolio (typically after your public release). NDA/embargo options are available.
Licensing
Licensing Options
Choose the option that fits your release strategy. All options are available for games, TTRPG products (PDF/print), VTT modules (Foundry/Roll20), trailers, ads, store pages, crowdfunding campaigns, and update patches.
Standard Project License
You get a perpetual, worldwide commercial license to use the music inside your project and its marketing.
Included
- Editing for implementation (cuts, loops, fades)
- Sync to video
- Public playback in streams/actual plays of your project
Not included
Exclusive License
Same as Standard, but I agree not to reuse these tracks for other clients. Useful for branding or achieving a "signature sound."
Included
- All Standard License rights
- Exclusive usage — tracks won't be licensed to others
- Ideal for franchise identity
Buyout / Rights Transfer
You receive the broadest control: extended rights/assignment terms for masters and/or compositions. Priced individually.
Included
- Full rights transfer (where legally applicable)
- Maximum control for long-term franchising
- Custom terms negotiated per project
Credit: Unless you request ghostwriting, credit is provided as: Music by Stanislav DariDai.
Streaming
OST & Streaming Platforms
An OST is a separate product from in-game music. Choose how you want to handle the soundtrack release:
Composer-Released OST
I release the soundtrack on my artist profiles and include it in my catalog. You may promote it as the official soundtrack for your project.
Embargo until your release can be added.
Client-Released OST License
You release the OST under your label/brand on streaming platforms and stores.
Pricing depends on scope (masters, distribution, admin requirements).
Revenue Share OST
Lower upfront OST fee combined with a revenue split from OST income.
Terms defined in the contract.
Content ID / Claims
If you plan heavy YouTube usage, we can agree on a Content ID approach (opt-out or whitelisting) to avoid accidental claims on your channels/partners.
Portfolio
Latest Releases

Lost Mark OST
Composer & Sound Designer · TTRPG one-shot module
Sci-fi horror soundtrack for the TTRPG one-shot. Eerie drones and unsettling textures for impossible deep-space choices.
Deliverables: 11 tracks, ambience loops, stingers

KRAMP.EXE Adventure OST
Composer · TTRPG holiday adventure
Festive horror adventure soundtrack with glitchy bells and distorted synths evoking a corrupted AI.
Deliverables: 9 tracks, festive horror theme
Testimonials
What Clients Say
“Стас отлично помог в наших проектах, разработав саундтреки для наших приключений. Легко понял задачу и поймал атмосферу, а также требования. На выходе мы получили треки, идеально подчёркивающие события приключения.”
Степан Куликов
Founder, Fables Monster Studio
Portfolio
Listen
Trailer Music Example
Fables Monster Projects
As the composer for Fables Monster Studio, I create scores for tabletop RPG adventures including sci-fi horror, festive horror, and fantasy exploration themes.
Visit Fables MonsterPersonal Work
Beyond studio projects, I create ambient soundscapes, guitar improvisations, and experimental sound design pieces available on SoundCloud and Bandcamp.
Sound Design
Ambience & SFX
Ambient soundscapes created for the Lost Mark adventure. These loops bring sci-fi environments to life in VTT sessions.
Terminal Activity
Working computer terminals
Cryo Chamber
Active cryogenic compartment
Life Support
Ship's life support systems
Ship Ambience
General shipboard system noise
Creative Process
Behind the Scenes
A glimpse into the creative process — from sound design experiments to melody creation. All music is composed live, without AI generation.
Pad Workflow
Working with pad controllers for sound design
Melody Creation
Crafting melodies and themes for projects
Connect
Find Me Everywhere
Get in Touch
For collaboration inquiries, commissions, or just to say hello.
What to include in your message
- -Project type (TTRPG / game / trailer / other)
- -Mood & reference tracks
- -Approx. minutes / number of cues needed
- -Deadline
- -Platforms (VTT / streaming / YouTube)